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2021-09-30 "It's me" ----- This is the truth story. [長年日記]

(Continuation from yesterday)

I'm wondering if I can do that with buying an external GPU and using the parallel processing features of the Go language.

As for my budget, I think I can manage to spend up to about 100,000 yen.

If you are an individual, corporation, or research institute that is attempting to do a PC-based droplet simulation (or a similarly heavy physical simulation), please let me know.

I would like to discuss various issues with you.

-----

A single physical phenomenon such as a sneeze requires a supercomputer, so it is clearly impossible to create the world of SAO (Sword Art Online) with computer resources.

Well, if the physical phenomena are good enough to apply a simple model, then there might be a possibility, but... No, it would still be tough.

I can't believe I'm letting a computer calculate the physics of all the events in virtual space in real time, even if we

- scrape together thousands or tens of thousands of current supercomputers.

- put all the power in the country

I feel that the limit is to create a virtual space with "about 50 students in a small school space".

I think "real-intelligent artificial intelligence" is still more feasible.

Alternatively, I suppose you could use the "human brain" to calculate the physics of the spatial model -- but that sounds very dangerous.

This is because, unlike semiconductors, synapses in the brain can be easily destroyed by weak electricity.

After all, it is such a fragile thing that even if left alone, it will destroy itself with age (and lead to dementia).

That aside.

-----

Now, the core of my current research on "human emotion-based systems" is a human agent that incorporates a very simple and straightforward emotion function.

These are scattered in large numbers in the virtual space of the simulation and kept moving freely.

A human agent is, to put it bluntly, a non-player character (NPC), a character that is not controlled by the game player.

Whenever I give a research presentation, I am often asked by the audience, "Whose emotions is the NPC referencing? My answer is always the same.

"It's me" ----- This is the truth story.