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2020-06-27 I couldn't have noticed that both the desire of baseball fans to "deliver a one-sided cheer song", and the thought of the team receiving it with gratitude. [長年日記]

I talked about the "realistic sensations presence system" before -- but it was already in the works ("#Loud Cheer")

by not a professional engineer but an amateur.

However, this system is not a "realistic sensations presence system" in the proper sense of the word.

The system is not bidirectional or real time, but simply synchronizes and composes the cheering video.

Still, the cheering video will be displayed on an electronic billboard at the baseball stadium, which will be held in an unattended audience.

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The impact this system has had on me has been tremendous.

What shocked me was not the "technology" but the "inspiration".

I could only think of a two-way, real time, neatly closed system, and I could not come up with the idea of "delivering a one-way cheer" at all.

Of course, I could have created the same level of systems and content, but that's not a big deal.

I couldn't have noticed that both the desire of baseball fans to "deliver a one-sided cheer song", and the thought of the team receiving it with gratitude.

This is a fatal flaw for researchers who have to think about social systems.

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I don't think the company would have been able to develop this system on a business basis (because it wouldn't pay).

I also don't think I would have been an development contributor in weekend engineer mode (Because I'm not interested in professional baseball).

But for this case, I am completely defeated because I couldn't have the idea of a "gratuitous act".